Materials Needed:
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- A deck of playing cards (joker included)
How to Play:
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- Explain the target practice of the game (spelling, grammar pattern, etc.) Start by giving each student a card.
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- Then allow students to stand up and walk around the class. Students must find someone (from the other team to practice with).
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- Both students must complete the English practice one time. When both finish practicing, they exchange cards. Then, they find new players to practice with.
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- As the teacher, you can decide how long the round is by setting the timer or shouting “Time’s up” when you feel like it. At that point, the person with the joker is the loser of this round.
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- Then you can give a point to the other team.
Teacher’s Role
Since this is a student-to-student practice, walk around and check students. Help slower students and make sure they are completing the English practice.
You can choose how long each round is depending on the time you schedule for this section of your class.
In our classes, we often play three rounds of the game. Each round lasts about a minute and a half.
Who Wins?
The team with the most points after the game finishes is the winner.
What’s there to love?
Joker is a fun game. It will get your students moving around the class. It will help them to get comfortable practicing with different partners in a short span of time.
Students must put on their best poker faces and be careful. Remember, no one wants to end up stuck with the joker.
Have fun! And watch out for the joker!
- Increase the Joker count: You can start increasing the number of jokers for this game. Instead of having one, secretly hand out three.
- Then the team with the least number of jokers at the end of the game wins.
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